More Games
Oh, did I mention I've made some games... lots and lots of games. Over 40+ throughout my career in the video game industry. It’s funny to talk about because most people that I mention it to have come across some of my work. Here's hoping a few of your favorites might be on the list.
Sonic & All-Stars Racing Transformed
Platform(s): 3DS
Genre: Racing
Release: 2013
Publisher: SEGA
Role: Creative Director/Executive Producer

Wreck-it-Ralph
Platform(s): Wii, 3DS, DSi
Genre: Platformer
Release: 2012
Publisher: Activision
Role: Creative Director
Monster High: Ghoul Spirit
Platform(s): Wii, DSi, DS
Genre: Open World Adventure
Release: 2011
Publisher: THQ
Role: Creative Director

Puss in Boots
Platform(s): DS, DSi
Genre: Action/Adventure
Release: 2011
Publisher: THQ
Role: Creative Director
Gremlins: Gizmo
Platform(s): DSi, DS
Genre: Adventure
Release: 2011
Publisher: NECA
Role: Creative Director
Appsassin
Platform(s): iOS
Genre: Augmented Reality Shooter
Release: 2011
Publisher: iWon
Role: Creative Director
Haunted House
Platform(s): XBLA, PC, Wii
Genre: Action/Adventure
Release: 2010
Publisher: Atari
Role: Creative Director

Atari Ultra: Missile Command, Centipede, Breakout, Atari Football
Platform(s): iOS
Genre: Arcade
Release: 2010
Publisher: Atari
Role: Creative Director
Pictionary
Platform(s): DS
Genre: Board Game/Drawing
Release: 2010
Publisher: THQ
Role: Creative Director
Duck's Alphabet
Platform(s): Online
Genre: Adventure
Release: 2010
Publisher: WordWorld
Role: Creative Director/Executive Producer
URL: http://www.wordworld.com/apps-and-games/ducks-alphabet/
Street Wars
Platform(s): Online
Genre: Social Network
Release: 2010
Publisher: Viximo
Role: Creative Director
Dora Links Spring and Fall
Platform(s): Online
Genre: Adventure
Release: 2010
Publisher: Fisher Price
Role: Creative Director
JRATS Dragonfly
Platform(s): PC Online
Genre: Vehicle Simulation (Education)
Release: 2010
Publisher: DAU
Role: Creative Director
Ratatouille
Platform(s): DS
Genre: Platformer
Release: 2007
Publisher: THQ
Role: Lead Designer
Auto Assault
Platform(s): MMORPG
Genre: FPS, Vehicle Combat
Release: 2006
Publisher: NCSoft
Role: Lead Content Designer

Goblin Commander: Unleash the Horde
Platform(s): XBox, PS2, Gamecube
Genre: RTS
Release: 2003
Publisher: Jaleco Entertainment
Role: Producer/Lead Writer/Cinematic Director

Sea Trader: Rise of Taipan
Platform(s): Gameboy Advanced
Genre: Strategy
Release: 2002
Publisher: Jaleco Entertainment
Role: Lead Writer
Nightcaster 2: Equinox
Platform(s): XBox
Genre: Action Role-Playing
Release: 2002
Publisher: Jaleco Entertainment
Role: Designer
Nightcaster
Platform(s): XBox (Release Title)
Genre: Action Role-Playing
Release: 2001
Publisher: Microsoft
Role: Writer/Designer
And there you have it! I have to say it's kind of strange to see a career of work all laid out next to each other... and that's not even all of them, but once you go back far enough it is hard to find images that stand up. I'll keep looking!
Either way, other titles that I've been involved in are: Fighter Ace 3.0, Em@il Risk, Em@il Clue, Em@il Soccer, Evernight: The Reign of Darkness, Tides of War and Hired Guns, not to mention nameless projects that never reached fruition. Most notable are: De Blob on the DS, Goblin Commander II and Lost Continents; all projects that were in production that never made it out alive. Also of note are the countless other ideas that were designed and documented, written and dreamed about, but will always remain just that... a dream... until I get back to it I suppose… knowing how the industry has changed so dynamically and the rise of independent studios you honestly never know!