More Games

Oh, did I mention I've made some games... lots and lots of games. Over 40+ throughout my career in the video game industry.  It’s funny to talk about because most people that I mention it to have come across some of my work. Here's hoping a few of your favorites might be on the list.  


Sonic & All-Stars Racing Transformed

Platform(s): 3DS

Genre:  Racing

Release: 2013

Publisher: SEGA

Role: Creative Director/Executive Producer


Wreck-it-Ralph

Platform(s): Wii, 3DS, DSi

Genre:  Platformer

Release: 2012

Publisher: Activision

Role: Creative Director


Monster High: Ghoul Spirit

Platform(s): Wii, DSi, DS

Genre:  Open World Adventure

Release: 2011

Publisher: THQ

Role: Creative Director


Puss in Boots

Platform(s): DS, DSi

Genre:  Action/Adventure

Release: 2011

Publisher: THQ

Role: Creative Director


Gremlins: Gizmo

Platform(s): DSi, DS

Genre:  Adventure

Release: 2011

Publisher: NECA

Role: Creative Director


Appsassin

Platform(s): iOS

Genre:  Augmented Reality Shooter

Release: 2011

Publisher: iWon

Role: Creative Director


Haunted House

Platform(s): XBLA, PC, Wii

Genre:  Action/Adventure

Release: 2010

Publisher: Atari

Role: Creative Director


Atari Ultra: Missile Command, Centipede, Breakout, Atari Football

Platform(s): iOS

Genre:  Arcade

Release: 2010

Publisher: Atari

Role: Creative Director


Pictionary

Platform(s): DS

Genre:  Board Game/Drawing

Release: 2010

Publisher: THQ

Role: Creative Director


Duck's Alphabet

Platform(s): Online

Genre:  Adventure

Release: 2010

Publisher: WordWorld

Role: Creative Director/Executive Producer

URL: http://www.wordworld.com/apps-and-games/ducks-alphabet/


Street Wars

Platform(s): Online

Genre:  Social Network

Release: 2010

Publisher: Viximo

Role: Creative Director


Dora Links Spring and Fall

Platform(s): Online

Genre:  Adventure

Release: 2010

Publisher: Fisher Price

Role: Creative Director

URL:  http://www.doralinks.com/


JRATS Dragonfly

Platform(s): PC Online

Genre:  Vehicle Simulation (Education)

Release: 2010

Publisher: DAU

Role: Creative Director


Ratatouille

Platform(s): DS

Genre:  Platformer

Release: 2007

Publisher: THQ

Role: Lead Designer


Auto Assault

Platform(s): MMORPG

Genre:  FPS, Vehicle Combat

Release: 2006

Publisher: NCSoft

Role: Lead Content Designer


Goblin Commander: Unleash the Horde

Platform(s):  XBox, PS2, Gamecube

Genre:  RTS

Release: 2003

Publisher: Jaleco Entertainment

Role: Producer/Lead Writer/Cinematic Director


Sea Trader: Rise of Taipan

Platform(s):  Gameboy Advanced

Genre:  Strategy

Release: 2002

Publisher: Jaleco Entertainment

Role: Lead Writer


Nightcaster 2: Equinox

Platform(s):  XBox

Genre:  Action Role-Playing

Release: 2002

Publisher: Jaleco Entertainment

Role: Designer


Nightcaster

Platform(s):  XBox (Release Title)

Genre:  Action Role-Playing

Release: 2001

Publisher: Microsoft

Role: Writer/Designer


​And there you have it!  I have to say it's kind of strange to see a career of work all laid out next to each other... and that's not even all of them, but once you go back far enough it is hard to find images that stand up.  I'll keep looking!    

Either way, other titles that I've been involved in are: Fighter Ace 3.0, Em@il Risk, Em@il Clue, Em@il Soccer, Evernight: The Reign of Darkness, Tides of War and Hired Guns, not to mention nameless projects that never reached fruition. Most notable are: De Blob on the DS, Goblin Commander II and Lost Continents; all projects that were in production that never made it out alive. Also of note are the countless other ideas that were designed and documented, written and dreamed about, but will always remain just that... a dream... until I get back to it I suppose… knowing how the industry has changed so dynamically and the rise of independent studios you honestly never know!